Bootcamp – Level 3

Hi everyone, I completed a Bootcamp in Game Design by the platform Think Employment. This bootcamp is focused on using Unreal Engine 5, Blender 3D and Audacity, my main objective is to finish a playable Prototype using that software.
The bootcamp also worked as a practical course where I learned and developed:
- Blueprint programming
- Health Pick ups
- Collision area logic
- Key and Door mechanic
- Moving platforms
- Attack and Reaction Animations
- Animation Blueprints for Enemy AI (Melee attack)
- Sound logic with individual and array sounds
- Sound Blueprint and linkage with Animations
- Environmental Design
- Blocking out for quick level construction
- PCG and Nanite
- Unreal Engine Sculpting Tools for Environments
- Blender 3D
- Modelling and Texturing a Crate
- Modelling and Texturing a Barrel
- Modelling and Texturing a Gun
- Modelling and Painting a Character
- Audacity
- Editing Foley sounds
- Editing Custom sounds
- Metasounds
- Game Narrative Design
- Game Industry
- One Pager Document
- Idea Generation
- Game Design Document (GDD)
- Other Sources
- Assets from FAB
- Assets from Mixamo
- Assets from Sketchfab
