Bootcamp – Level 3

Hi everyone, I completed a Bootcamp in Game Design by the platform Think Employment. This bootcamp is focused on using Unreal Engine 5, Blender 3D and Audacity, my main objective is to finish a playable Prototype using that software.

The bootcamp also worked as a practical course where I learned and developed:

  • Blueprint programming
    • Health Pick ups
    • Collision area logic
    • Key and Door mechanic
    • Moving platforms
    • Attack and Reaction Animations
    • Animation Blueprints for Enemy AI (Melee attack)
    • Sound logic with individual and array sounds
    • Sound Blueprint and linkage with Animations
  • Environmental Design
    • Blocking out for quick level construction
    • PCG and Nanite
    • Unreal Engine Sculpting Tools for Environments
  • Blender 3D
    • Modelling and Texturing a Crate
    • Modelling and Texturing a Barrel
    • Modelling and Texturing a Gun
    • Modelling and Painting a Character
  • Audacity
    • Editing Foley sounds
    • Editing Custom sounds
    • Metasounds
  • Game Narrative Design
  • Game Industry
    • One Pager Document
    • Idea Generation
    • Game Design Document (GDD)
  • Other Sources
    • Assets from FAB
    • Assets from Mixamo
    • Assets from Sketchfab